
Visual Bone Editor
Intuitive visual interface for creating and editing skeletal hierarchies. Click to select bones, drag to reposition, and build complex rigs with simple interactions.

Physics Colliders
Add capsule, box, and sphere colliders to bones for realistic physics interactions. Visualize collision shapes in real-time as you adjust their size and position.

Joint Constraints
Define rotation limits and joint constraints for realistic ragdoll behavior. Set minimum and maximum angles for each axis to prevent unnatural poses.

Ragdoll Simulation
Test your skeleton setup instantly with real-time ragdoll physics. Drop, push, and interact with your character to verify colliders and constraints work correctly.

Havok Physics
Powered by Havok physics engine for AAA-quality simulation. Industry-standard physics ensures your ragdolls behave realistically in any game engine.

Preset Library
Start from pre-built skeleton presets for humanoids, quadrupeds, and custom rigs. Save your own configurations for reuse across multiple projects.
