logo

Babylon.js Market

Skeleton Builder

Skeleton Builder

Visual editor for skeletal hierarchies with physics

Login to Try Demo →

Visual Bone Editor

Intuitive visual interface for creating and editing skeletal hierarchies. Click to select bones, drag to reposition, and build complex rigs with simple interactions.

Visual Bone Editor

Physics Colliders

Add capsule, box, and sphere colliders to bones for realistic physics interactions. Visualize collision shapes in real-time as you adjust their size and position.

Physics Colliders

Joint Constraints

Define rotation limits and joint constraints for realistic ragdoll behavior. Set minimum and maximum angles for each axis to prevent unnatural poses.

Joint Constraints

Ragdoll Simulation

Test your skeleton setup instantly with real-time ragdoll physics. Drop, push, and interact with your character to verify colliders and constraints work correctly.

Ragdoll Simulation

Havok Physics

Powered by Havok physics engine for AAA-quality simulation. Industry-standard physics ensures your ragdolls behave realistically in any game engine.

Havok Physics

Preset Library

Start from pre-built skeleton presets for humanoids, quadrupeds, and custom rigs. Save your own configurations for reuse across multiple projects.

Preset Library
↑↓ NavigateEnter SelectEsc CloseCtrl+K Open Search