
Visual State Machine
Design animation state machines with an intuitive node-based editor. Drag states, connect transitions, and visualize the complete animation flow at a glance.

Condition Editor
Define transition conditions with a powerful expression builder. Combine parameters like speed, isGrounded, and custom variables to trigger state changes.

Animation Blending
Smooth transitions between animations with configurable blend times. Cross-fade, additive, and override blend modes for professional-quality animation mixing.

JSON Export
Export your state machine as clean JSON for use in any game engine. The format is designed for the Arcade ECS animation system but works anywhere.

Live Preview
See your character animate in real-time as you edit states and transitions. Scrub through animations, trigger transitions manually, and debug timing issues.

ECS Integration
Designed to work seamlessly with Arcade ECS AnimationComponent. Generated configs slot directly into your game with zero additional setup.
