
Automatic Bone Mapping
Intelligently maps bones between different character rigs using Mixamo naming conventions and fuzzy matching algorithms.

Skeleton Swap
Transplant the source skeleton onto the target mesh, preserving the original bone structure while adapting to new geometry.

Proportion Scaling
Automatically adjusts animations for characters of different sizes, maintaining natural motion regardless of height or limb length differences.

Foot IK & Ground Contact
Corrects foot placement to maintain ground contact, preventing floating or sinking feet when retargeting between different leg lengths.

Collision Detection
Prevents unnatural arm-through-chest and limb intersection artifacts by detecting and resolving collision during animation transfer.

GLB Export with Draco
Export retargeted animations as compressed GLB files with optional Draco compression for smaller file sizes and faster loading.
