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Animation Retargeter

Animation Retargeter

Transfer animations between different character skeletons

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Automatic Bone Mapping

Intelligently maps bones between different character rigs using Mixamo naming conventions and fuzzy matching algorithms.

Automatic Bone Mapping

Skeleton Swap

Transplant the source skeleton onto the target mesh, preserving the original bone structure while adapting to new geometry.

Skeleton Swap

Proportion Scaling

Automatically adjusts animations for characters of different sizes, maintaining natural motion regardless of height or limb length differences.

Proportion Scaling

Foot IK & Ground Contact

Corrects foot placement to maintain ground contact, preventing floating or sinking feet when retargeting between different leg lengths.

Foot IK & Ground Contact

Collision Detection

Prevents unnatural arm-through-chest and limb intersection artifacts by detecting and resolving collision during animation transfer.

Collision Detection

GLB Export with Draco

Export retargeted animations as compressed GLB files with optional Draco compression for smaller file sizes and faster loading.

GLB Export with Draco
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